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This question was closed Aug 03, 2013 at 07:33 AM by Eric5h5 for the following reason:

Duplicate Question

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Question by dclawer4life · Aug 03, 2013 at 05:56 AM · javawalls3dtext

How to hide 3d text behind walls in my game

How to hide 3d text behind walls in my game, i need someone to go very in-detail on how to do this and each step on what to do, i really need help with this and im not the most knowledgible about scripts, please help!

I'm new to scripts but i do know little html but no java or c++ knowledge, please go to detailed steps for me and and how to do everything because i would like to learn more stuff and also know exactly everything im doing, much appreciated of anyone that can offer any assistance. :)

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avatar image robertbu · Aug 03, 2013 at 06:11 AM 0
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See the write-up in the Wiki:

http://wiki.unity3d.com/index.php?title=3DText

avatar image Eric5h5 · Aug 03, 2013 at 07:33 AM 0
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Asked and answered many times, easily found with a search.

avatar image dclawer4life · Aug 05, 2013 at 01:40 AM 0
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i have already seen this and it doesnt work for me at all, thats why i need it very detailed because i might be missing a step or something

avatar image Eric5h5 · Aug 05, 2013 at 02:40 AM 0
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I honestly don't see how it's possible to be any more detailed than that wiki page. It definitely works.

avatar image dclawer4life · Aug 10, 2013 at 04:56 AM 1
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its says that i need the script for the shader so it works and it doesn't and wiki isn't always true b/c it's been proven not true and inaccurate data so i give my thanks very much @voporak5 b/c he has helped much more greatly

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Answer by voporak5 · Aug 05, 2013 at 03:59 AM

1, why is this question closed if it hasn't been resolved????

2, make a trigger and place the trigger at the entrance point at which the player would be able to see the text. when they hit the trigger turn the mesh or even the object as a whole on. Make another trigger, when they leave the area turn the 3d mesh off or even the object as a whole off. =p you can do anything if you "belieeeeeeeeve"

3, learn C#, java/javascript awful! not strict enough!!! but thats just my opinion

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avatar image dclawer4life · Aug 05, 2013 at 04:59 AM 0
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can you help me make this trigger? if its a script can you do it for me because i wouldn't know all of what to include, your feedback is very, very appreciated and are you able to send me a few reccommended links for javascript and C# tutorials?

avatar image GC1983 · Aug 05, 2013 at 06:02 AM 0
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Eric was right to close this topic. Learn the knowledge of Google and your question can be easily resolved. Learn Unity before making a point to have anyone "in detail" how to do it because as he said, there are a ton of topics related that can $$anonymous$$ch how to handle your situation.

avatar image voporak5 · Aug 05, 2013 at 11:12 AM 0
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Sometimes it's easier to ask. It's not a big deal and I'm always more than happy to help even if the answer is really easy to find. And @dclawer4life

$$anonymous$$ake 2 boxes, in the box collider on both of them check the Trigger to True. Tag them both, maybe tag one as On and the other as Off. For the character make a script and do, and this is in C# so sorry,

void OnTriggerEnter (Collider other) { if(other.gameObject.tag == "On") { "3dTextGameObject goes here".gameObject.isEnabled = true; }

  if(other.gameObject.tag == "Off")
  {
      "3dTextGameObject goes here".gameObject.isEnabled = false;
  }

}

Something like that, I'm doing it off teh top of my head so I might have screwed up the Enabled part of it

avatar image dclawer4life · Aug 10, 2013 at 05:01 AM 0
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thank you so much and ill try to use the script and mess around with it a little to make it work but you are very much appreciated for your time and helpful-ness, i've looked around and couldn't find the answer so i asked, thank you much

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