Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Fir3stormStudio · Apr 15, 2015 at 12:52 PM · c#facebookapifocus

Facebook SDK focus.

Hello,

We are trying to integrate facebook into our Mobile game. We have everything working with the exception of one thing. When sharing posts the facebook wall with FB.Feed we are able to pause everything in the background meaning that while the facbook UI is on screen you can't interact with the game.

However when you press share or cancel we are unable to locate where the facebook scripts are notified that a post has been successful.

What this means is we can pause the game but not resume it. Any help would be appreciated.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Fir3stormStudio · Apr 16, 2015 at 01:47 AM

So, I found a solution to this if anyone else runs into this issue.

The fix was to use a callback from FBResult. A complete oversight on my behalf when learning about the facbook SDK.

For example I had to set up a function like this.

 void LogCallBack(FBResult result)
     {
         if (result.Error != null) 
         {
                 Debug.Log("ERROR IN FEED");
                 sm.butCover.SetActive (false);
         }
             else
 
             {
                 Debug.Log("SUCCESS IN FEED");
                 sm.butCover.SetActive (false);
             }
         }


And then at after you call your FB.Feed you use the callback which sends information back regarding the facebook UI (from my understanding)

 else
         {
 
             sm.butCover.SetActive (true);
             FB.Feed (
             linkCaption: "", //share with friends at anytime.
             picture: "", //http to game icon to be shown on facebook.
             linkName: "", //just the name of the link
             link: "http://apps.facebook.com/" + FB.AppId + "/?challenge_brag=" + (FB.IsLoggedIn ? FB.UserId : "guest"),
                 callback: LogCallBack
             );

So if you press share or cancel it will indicate that the callback was a success.

FYI sm.butCover.SetActive is just a panel that covers the screen which I am turning on or off to block interaction with the game while the FB UI is up on screen.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Facebook share an invite overload error 2 Answers

Facebook SDK Multi-friend-selector 1 Answer

Openssl not found in unity sdk for facebook 6 Answers

Facebook permissions 1 Answer

Multiple Cars not working 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges