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Question by siddharth3322 · Sep 07, 2014 at 12:47 PM · rotationgameobjectcoroutine

Rotate GameObject using Coroutine

I want to continuously rotate my game object using coroutine. I have tried with my knowledge but didn't get success in that.

     IEnumerator ContinuousRotation(){
         while(true){
             transform.Rotate(Vector3.forward * 10f);
             yield return new WaitForSeconds(0.01f);
         }
     }

Above code I have used but it didn't rotate object. So please someone give suggestions to solve my problem.

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Answer by siddharth3322 · Sep 07, 2014 at 01:30 PM

Following code work perfectly for me.

 IEnumerator ContinuousRotation ()
         {
             while(true){
                 transform.Rotate(Vector3.forward,10);
                 yield return new WaitForSeconds (0.01f);
             }
         }

One thing I forgot to remove, I have to remove animator component from my gameobject. Also it is not necessary to write rotation code in update method only.

Here I replied to help other members. I got help from following link SPINNING CUBE

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Answer by SuperMasterBlasterLaser · Sep 07, 2014 at 12:57 PM

To make something rotate you must write it inside Update. I think inside your couroutine mus be some kind of trigger to activate and then deactivate:

 bool canRotate = false;
 
 void Update() {
    if (canRotate) {
        transform.Rotate(Vector3.forward * 10f);   
    }
 
 }
 
 IEnumerator ContinousRotation() {
    canRotate = true;
    yield return new WaitForSeconds(0.01f);
    canRotate = false;
 }
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avatar image siddharth3322 · Sep 07, 2014 at 01:06 PM 0
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Okay, I will check it and reply you shortly. But I don't agree with rotate doesn't work with update method. What was the reason behind this?

avatar image siddharth3322 · Sep 07, 2014 at 01:16 PM 0
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No it does not working, it stops at angle 10 on z axis.

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