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Question by Ascend_Dark · Jun 17, 2015 at 07:06 PM · particles

Particles For FPS Game

Hey i am fairly knew to Unity and was working on a very basic FPS game and i have recently tried implementing a muzzle flash it works good such as when "Fire1" is down but when an animation plays and "fire1" is still held down the particle continues any ideas on how to change this

 public var particle: ParticleEmitter;
 var WillFire = true;
 var Reloading = false;
 
 function Start () 
 {
     particle = particle.GetComponent.<ParticleEmitter>();
 }
 
 function Update () 
 {
     if(WillFire == true && Reloading == false){
         if(Input.GetButton("Fire1"))
         {
             particle.emit = true;
         }
         else
         {
             particle.emit = false;
         }
     }
 }
 function ReloadAnim ()
 {
     Reloading = true;
     WillFire = false;
     yield WaitForSeconds(0.7);
     Reloading = false;
     WillFire = true;
 }

This is what the ReloadAnim function is

 function Reload(){
     CanFire = false;
     IsReloading = true;
     BroadcastMessage("ReloadAnim");
     yield WaitForSeconds(ReloadTime);
     IsReloading = false;
     CanFire = true;
     AmmoLeft = AmmoInMag;


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