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Question by mmangual_83 · Jul 24, 2014 at 12:25 AM · c#

Having issues with my animations

So I have my game object set up with 2 animations: idle and run. When my game starts the character is idle as he should. But when my guy runs and gets to a certain distance I let go of the running button and he returns to his idle state; but the problem is that no matter how far my guy runs he always returns to his starting position and I want him to be wherever he stopped running.

The way I have my hierarchy set up is that I have an empty game object as the parent (so that the character doesn't start off screen as before). Then, I have the actual character object (the one with the animations) set as the child.

I tried following this link's example but the explanation felt vague and left a lot to be desired as far as a clear and concise answer.

Would anyone know a way on how to fix this issue? Many thanks in advance.

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avatar image cdrandin · Jul 24, 2014 at 12:27 AM 1
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Check the settings on the animaiton. I believe you want to root it to the object. I remember this problem when playing with the animations. Play around with the animation settings.

avatar image mmangual_83 · Jul 24, 2014 at 01:26 AM 0
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Alright will do, hopefully this will fix it

avatar image mmangual_83 · Jul 24, 2014 at 02:06 AM 0
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NOPE, could not make it work. For the life of me the animation settings had nothing to "root" to my game object. If you can help me our further that would be great, if not, then thanks anyways.

avatar image thornekey · Jul 24, 2014 at 02:31 AM 0
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what is your objects format? fbx or dae?

avatar image mmangual_83 · Jul 24, 2014 at 02:49 AM 0
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fbx I use 3ds max

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