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Question by CapyKing · Sep 07, 2014 at 04:38 AM · c#collisionsound

Problem Detecting 2D Collisions

The idea is that when a gameobject enters an empty gameobject's box collider, it will play a sound. However I am struggling to even detect collisions between the two objects!

Here is the setup of the empty game object: alt text

And here is the gameobject which is colliding with it: alt text

This is the code I am using for detecting collisions:

 using UnityEngine;
 using System.Collections;
 
 [RequireComponent(typeof(AudioSource))]
 public class playEricSound : MonoBehaviour {
 
     public AudioClip eric;
 
     void OnCollisionEnter2D (Collision2D collide) {
         print ("Collide");
         audio.PlayOneShot(eric);
     
     }
 }


Thanks for your help! If you need anything else, just ask!

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Answer by supericecream · Sep 07, 2014 at 05:14 AM

So hard to see clearly in the screenshot!

But from what I can see, you forgot to add the rigidbody component to either of those sprites (need that component + collider for all sprites that you want to use the physics engine with).

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