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Anima2d: How to use a single sprite for two paws?
Hi, everyone.
I have an Anima2d question.
I have a quadruped sprite, a sheep. I want to use the same sprite for both right and left paws. When I create an Anima2d SpriteMesh for them, it creates only one. So, I am having trouble to bind bones to these paws since Anima2d messes up the binding when I bind the second copy of the paw. Is there a way to use a single sprite to two different set of bones or should I export two paws from the SVG file?
Thanks.
Comment
Did you get anywhere on this? I've been trying to get it to work too.