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Question by superventure · Mar 29, 2012 at 04:38 AM · randomtagrangeexclude

Exclude self in 'findgameobjectswithtag' ?

I have multiple characters with the same tag that needs to pick a random other character and interact with them. Kind of like how the puppies in nintendogs would randomly pick another dog to play with. How do I exclude them from including themselves in the found objects?

ie

 enter code here

var peoples:GameObject[];
var person : GameOject;

Update(){
peoples = GameObject.FindGameObjectsWithTag("Humans");
}

function Interact(){
person = peoples[Random.Range(0, peoples.length)] // (except yourself somehow...);
// go and talk to random person

}

thank you

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Answer by hijinxbassist · Mar 29, 2012 at 08:31 AM

An easy fix would be to just tag your player to something other than "Human". However, im sure you already structured code to use this method for regularly called functions. Sounds like you will need to switch to Array(), convert the array to be re-sized then convert back, or use the Generic List so you can remove the slot in the array. Again, if possible, just switch the tag of your player.

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Answer by LukasLicek · Dec 21, 2017 at 04:43 PM

@superventure Hey there! :) I have a pretty late answer (5 years :D ), but someone who stumbles upon this may found use of it.

     var people : GameObject[];
     var person : GameObject;
 
     function Update(){
         this.gameObject.tag = "Counter"; //temporary tag
         people = GameObject.FindGameObjectsWithTag("Human"); //find everything
         Debug.Log("Found "+people.length+" people.");
         this.gameObject.tag = "Human"; //change your tag back
     }
 
     function Interact(){
         person = people[Random.Range(0, people.length)];
         // go and talk to random person
         Debug.Log("Random person: "+person.name);
     }
 
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