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Question by Punkjim420 · Oct 10, 2014 at 09:13 PM · c#movementlerplooping

JRPG style Movement using Vector3.Lerp jittering in place?

Im making a script for movement that is based off of the old nintendo style jrpgs. The script is supposed to move my player to the destination position in a Vector3.Lerp. When i try to move my character moves only a few feet and jitters back and forth at really small distances. What am i doing wrong?

 private void InputMovement(){
         transform.position = Vector3.Lerp(startPosition, endPosition, 1 * Time.deltaTime);
         
         if (Input.GetKey (KeyCode.W)){
             endPosition = startPosition + new Vector3(0,0,1);
         }
         if (Input.GetKey(KeyCode.S)){
             endPosition = startPosition + new Vector3(0,0,-1);
         }
         if (Input.GetKey(KeyCode.D)){
             endPosition = startPosition + new Vector3(1,0,0);
         }
         if (Input.GetKey(KeyCode.A)){
             endPosition = startPosition + new Vector3(-1,0,0);
         }
     }
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Answer by Punkjim420 · Oct 10, 2014 at 10:44 PM

i think i found the problem. I looked a little closer and my position was being set to the new vector3s rather than adding the vector3s to my current "startPosition" position. so in short, for some reason i was setting, not adding.

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