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Question by javim93 · Sep 05, 2014 at 09:47 AM · rotationinstantiatevector3

How to transform rotation of a vector 3?

Hi, im trying to instantiate an object on a variable position. It works great, but i need the object to be on a variable rotation too, and i cant figure out how to do it. Any suggestion?

 var thePositionToMoveTo : Vector3;
 
 var prefab : Transform;
 
 
      
     function OnTriggerEnter (col : Collider) {
     if(col.name == "Player")
     for (var i : int = 0;i < 1; i++) {
         Instantiate (prefab, thePositionToMoveTo, Quaternion.identity);
         
     
     
 }
 }
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Answer by rutter · Sep 04, 2014 at 10:40 PM

The third parameter to Instantiate is a Quaternion, which is a complicated data structure Unity uses to represent rotations.

You pass Quaternion.identity, which is a rotation that's similar to Vector3.zero (it applies no rotation).

Quaternions are difficult to manipulate directly, but you can construct them using Euler angles, which you're probably more used to:

 //no rotation
 Quaternion.identity

 //rotate 20 degrees around y-axis
 Quaternion.Euler(0, 20, 0);

For more information, you should probably look up a tutorial or check the scripting docs.

I'm hesitant to let this through the moderation queue because it's a frequently asked question. It's not a bad question, we're just trying to cut down on the number of duplicate threads in this area of the site. If you have anything else to add, feel free to comment here; if not, I'll drop the question from the queue in a little while.

If you can't find help, here, you can always try the forums or look up some tutorials online.

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avatar image javim93 · Sep 04, 2014 at 11:09 PM 0
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Thanks a lot, it worked perfectly!!

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