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Each debug in Monodevelop requires restarting Unity?
Each time I try to debug in Monodevelop, it tries to restart Unity. If I let it, it works fine, but then the next time I debug it will try to restart Unity again. Is there a way to debug in Monodevelop that doesn't require constantly restarting Unity? When I try "Attach to Process" (under the run menu in Mono), it says "Could not connect to the debugger."
I've never had an issue attaching to Unity.exe with monodevelop. What version of Unity are you using?
Don't use $$anonymous$$onodevelop. It's ridiculously buggy. Use Visual Studio 2013, it's free.
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