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Question by PoppinFresh · Sep 04, 2014 at 11:01 PM · monodevelop

Each debug in Monodevelop requires restarting Unity?

Each time I try to debug in Monodevelop, it tries to restart Unity. If I let it, it works fine, but then the next time I debug it will try to restart Unity again. Is there a way to debug in Monodevelop that doesn't require constantly restarting Unity? When I try "Attach to Process" (under the run menu in Mono), it says "Could not connect to the debugger."

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avatar image Landern · Sep 04, 2014 at 07:04 PM 1
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I've never had an issue attaching to Unity.exe with monodevelop. What version of Unity are you using?

avatar image kacyesp · Sep 05, 2014 at 12:02 AM 0
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Don't use $$anonymous$$onodevelop. It's ridiculously buggy. Use Visual Studio 2013, it's free.

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