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Question by PandawanFr · May 13, 2017 at 02:42 AM · networkingmultiplayerplayercharacter

UNet Multiple Characters

Hello!

I've been trying to get a multiplayer system with different characters setup. Basically, I want the player to choose what character to play, and then it will be spawned to start playing.

I thought of two ways to go about this:

  1. Make a scene where all the players connect and choose their characters, and once ready they all switch to the actual play scene where the correct character us spawn. I think for this I will need a custom NetworkManager (although I am not sure and would gladly appreciate some resources on how to go about that).

  2. Make one scene, and the NetworkManager doesn't spawn a player but instead a separate script takes care of the whole player ready + character, and then spawns the correct character. (All of this without the Network Manager).

I don't know which way is the best and would love your opinion. I tried doing #2 but for some reason I am getting the error
AssignClientAuthority for Player PLAYER_2 (UnityEngine.GameObject) owner cannot be null. Use RemoveClientAuthority() instead. (This seems to be called from Line 28 of my script)

Here's my current code

I have absolutely no idea if it's the right way of going about it. But I hope you guys could help on which way is the best, and how I could go about it. (You don't need to make a whole script for me btw)

Thanks!

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