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Question by bisciasia · Apr 01, 2011 at 12:05 PM · collisioncharacter

collisions between character controllers

hi guys ;) i have a problem with collisions between character controllers. i have 2 character controllers : one is stopped in a point e another is firts person player that i move. when one character hit other, nobody of characters see the collision event. i try to override both OnCollisionEnter that OnControllerColliderHit but nothing. some idea for resolve or avoid this problem? ;) thanks

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avatar image Statement · Apr 01, 2011 at 12:23 PM 1
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Related (but with attached triggers): http://answers.unity3d.com/questions/32870/how-can-i-make-an-enemy-hurt-the-player

avatar image Danilo Nishimura · Apr 01, 2011 at 01:31 PM 0
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Can you post the script that contains the collision?

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Answer by bisciasia · Apr 01, 2011 at 01:38 PM

yes ;)

void Update () { transform.Rotate(0,rotateSpeed*Input.GetAxis("Horizontal"),0); var forward = transform.TransformDirection(Vector3.forward); var curspeed = speed * Input.GetAxis("Vertical"); character.SimpleMove(curspeed*forward); }

void OnControllerColliderHit(ControllerColliderHit hit){ if(hit.gameObject.name!="Plane") print("works hit");

} void OnCollisionEnter(Collision collision){ if(collision.gameObject.name != "Plane") print("works"); }

this code is attached at my first person player that has a character controller attached. in my game there is also another object that is the enemy that has same events and a character controller attached.but when i hit other character controller,events are not sent :(

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