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Question by sacajawhoohoo · Aug 03, 2013 at 01:56 PM · menunot working

Script is not working

With a new script, i dont have any errors but it is not working:

 if (Input.GetKey("esc"))
 {
 //Load Game
 Application.LoadLevel(2);
 }

the point of this script is for a pause menu and no matter what key i assign it to is does not work

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Answer by lancer · Aug 03, 2013 at 05:49 PM

There is a mistake with your if statement:

 if (Input.GetKeyDown(KeyCode.esc))
 {
     //Load Game
     Application.LoadLevel("Level 2");
 }

The argument that GetKeyDown need is a int that identifies a key on the keyboard so if you use KeyCode.TheKeyYouWant, KeyCode will get the key id int.

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avatar image KnC_Studios · Aug 03, 2013 at 06:14 PM 0
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This is correct. I had forgotten about the $$anonymous$$eyCode.esc part. I focused on the missing quotation marks. I defer to lancer.

avatar image lancer · Aug 03, 2013 at 08:04 PM 0
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I have had the same thing happen to me :)

avatar image sacajawhoohoo · Aug 04, 2013 at 03:09 AM 0
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Thank you for the help, but it is still not working for me, here is the new script i tried:

 if (Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.esc))
     {
         //Load Game
         Application.LoadLevel("2");
     }
avatar image superluigi · Aug 07, 2013 at 07:40 AM 0
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delete the "" around 2 and it'll work. I corrected it in your other question. Also just ask once whenever your question gets any new activity it gets bumped to the top

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Answer by KnC_Studios · Aug 03, 2013 at 02:16 PM

Make sure that it is attached to the player. Then check to see if this function is in update. Next, the real problem is that you do not have a name stated in your script. Try this:

 if (Input.GetKeyDown("esc"))
 {
 //Load Game
 Application.LoadLevel("Level 2"); //<----- Note quotation marks.
 }

All you need to do is substitute the level name for your own. Hope this helps!

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avatar image KnC_Studios · Aug 03, 2013 at 03:16 PM 0
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