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Question by Sleeper26 · May 19, 2014 at 04:19 AM · naming

Script Naming Convention - Player Motor, etc

Is there any general consensus on the "proper" names of scripts and what they should contain/do? I would like each script's function to be understandable to other developers.

For example, in an FPS game, a player needs to move, shoot, play animations, store stats such as HP, take damage, etc. I currently have movement, shooting and animations all in a Player_Motor.cs script, with another script just called HP.cs to store HP and handle damage. I'm terrible with names, for example stats could mean HP/MP/Level/etc or KDRatio/TotalPlayersKilled/etc; some help would be great!

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avatar image siddharth3322 · May 19, 2014 at 04:58 AM 0
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For na$$anonymous$$g convention you have to consider particular language in which you are developing your game.

On other things, you have own authority for developments.

avatar image J.Mad · Jun 05, 2015 at 01:26 PM 0
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A good question. Currently I name my scritps SomethingScript but it seems to me stupid. $$anonymous$$aybe I should tread about scripts like my custom components? Or representation of a object?

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