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Question by slader155 · Jul 18, 2014 at 04:38 AM · collisiongameobjectcolliderarray

Detecting if object in array collides with another object in same array

Hey guys,

I'm trying to figure out how to detect if an object in an array collides with another object in the same array. Here's some pseudo-code:

 public GameObject[] goArray;
 
 void Update(){
     goArray = GameObject.FindGameObjectsWithTag("quads");
 
     if(goArray[goArray.Length - 1]

(collides with)

 goArray[goArray.Length - 2]){
         print("GameObject02 collided with GameObject01");
     }
 }


Thanks guys!

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avatar image SV_Janjo · Jul 18, 2014 at 08:16 AM 0
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And what's your question? You want to test collision between all two objects in goArray?

avatar image slader155 · Jul 18, 2014 at 05:19 PM 0
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Not exactly, just between 2 certain objects that are in the array.

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Answer by KevinGelking · Jul 18, 2014 at 09:04 AM

Use Lists!

C# using System.Collections.Generic; List varName = new List();

You could do this by adding colliders to the objects and attaching a script to them which checks whether "OnCollisionEnter" or "OnTriggerEnter" is called, then send the result (itself + other object) upwards to wherever you want to handle the event from. There you can check whether the sender and other object are within the same array by doing

 if(goArray.Contains(sender) && goArray.Contains(otherObject))
 {
     print(sender+" collided with "+otherObject)
 }

What this does (works this easy only for Lists)

Another way to do it would be to iterate through the array yourself checking each object with eachother, though I don't have an example ready as how to check whether they are colliding from "outside" the object.

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avatar image slader155 · Jul 18, 2014 at 05:23 PM 0
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I can't use a List because I'm sorting the array based on the GameObjects position, and for what I understand you can't use "OrderBy(quadSort => quadSort.transform.position.y).ToArray();" with a List.

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