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Moire issue caused by too detailed mesh?
Have a look at the following https://vimeo.com/137540621 pw unity
I though that moire is often caused by textures with finely repeating lines, but setting aniso and mip maps should correct for any texture problems. In my case I wonder if the moire is actually caused by the mesh itself. Attached is a screen grab of the mesh. If the mesh is the issue, can anyone recommend a 'mesh reducer' from the asset store that will allow mesh reduction within the Unity editor? 
Hi, I think it's more due to aliasing than high polygon count. Did you try Unity's anti-aliasing (in the project's Quality settings, try different values). This anti-aliasing technique is quite heavy on the GPU, I think there are other alternatives in the free unity's "standards asset" image effects on the asset store (as well as other effects that might enhance image quality)
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