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Question by gonzalitosk8 · Sep 20, 2014 at 09:52 PM · audiomaterialaudiosource

Audio Fades

hi all .. I want to do a basic query! I have a audio which I want to convert volume 1-0 with 2 factors

script guide

audioclip MySound; float start = 3500 (Volume 1) float end = 5000 (Volume 0)

void update () { if (myscript.float = start) { mysoundsource.volume - = (here is where the volume would have to go down to 0 between 3500/5000)

what I want to do is to enter the 3500 volume and gently descend to reach the 5000 volume is 0

if someone takes a few seconds to help me or explain! you'll be grateful!

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Answer by Anxo · Sep 20, 2014 at 11:39 PM

Use a lerp,

 if(myscript.float == start) { 
 mysoundsource.volume = mathF.Lerp(mysoundsource.volume,0,Time.deltaTime);
 }

Not by Unity so might error out but with that in your update it should fade from 1 to 0 over 1 second if myscript.float is equal to start. Note that in your if statement, you are declaring that myscript.float = start instead of asking myscript.float == start; be mindful of the difference between = and ==.

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