Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by JuliuszK · Jan 18, 2017 at 12:43 PM · serverwwwhighscoresurlserverside

Server Based High Score - issues with adding new score

Hi,

I'm following this tutorial, having no prior experience with networking, databases etc.. http://gamedev.stackexchange.com/questions/53566/server-based-high-scores

I almost got it working, except for the running the addscore.php script. Here's my slightly modified PostScores() coroutine:

 public static IEnumerator PostScores(string name, int score, int rank)
 {
     //This connects to a server side php script that will add the name and score to a MySQL DB.
     // Supply it with a string representing the players name and the players score.
     string hash = Utility.Md5Sum(name + score + secretKey);

     string post_url = addScoreURL + "name=" + WWW.EscapeURL(name) + "&score=" + score + "&rank=" + rank + "&hash=" + hash;

     print (post_url);
     // Post the URL to the site and create a download object to get the result.
     WWW hs_post = new WWW(post_url);
     yield return hs_post; // Wait until the download is done

     if (hs_post.error != null)
     {
         print("There was an error posting the high score: " + hs_post.error);
     }
 }


So, the interesting part is that when I print the url thing and copy-paste it in my browser it works fine. I can see new entries added in my database and then the other script reads them correctly in my game. So, I suspect it's these lines that seem to be rogue:

  WWW hs_post = new WWW(post_url);
  yield return hs_post; // Wait until the download is done

This is all new stuff for me - I don't even understand the coroutines fully. I also get no errors, so no clue what's wrong. I can't be asking my players to copy-paste the generated url in their browser every time, can I? ;) :D

Thanks in advance,

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by JuliuszK · Jan 21, 2017 at 05:20 PM

OK, so the problem was, that my object calling that coroutine was getting destroyed in the same frame, as I was loading a new level. I just moved stuff around, so the coroutine is getting called from a persistent object instead.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

90 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Load file from Local Server, getting malformed url error 1 Answer

Capture redirection Url 1 Answer

How do I display Server Side Highscores 1 Answer

How to encode german umlaute when laoding local stored data via WWW class? 0 Answers

is it possible to get the url from a webpage? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges