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Question by
calmcarrots · Sep 03, 2014 at 06:56 AM ·
pathfindpossible
Is it possible with Unity's pathfinding?
Is it possible in Unity to only allow AI pathfinding agents only to use the X and Y axis? I dont want them to use the Z axis (Its not a 2D game). My game is a platformer and I dont want them moving along the Z axis.
I could of course always set the Z position to 0 BUT that won't stop the AI from going diagonally which will slow down the AI's movement.
Is there any possible way to do that?
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Best Answer
Answer by PvTGreg · Sep 03, 2014 at 08:57 AM
Add a rigidbody and constrain it on the z axis
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