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Question by LeftyTwoGuns · Sep 03, 2014 at 03:16 AM · c#animationgetcomponent

How to disable Animation component?

I'm trying to disable the Animation component of a character in a function that also enables its ragdoll. Here's the script:

 public Component selfAnim;
 
 void Start(){
 
         selfAnim = gameObject.GetComponent<Animation>();
 
 }
 
 void Die(){
 
         selfAnim.enabled = false;
 
 }


But I get this error Type UnityEngine.Component' does not contain a definition for enabled' and no extension method enabled' of type UnityEngine.Component' could be found (are you missing a using directive or an assembly reference?)

Is this not the right way to disable the Animation component?

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Answer by kacyesp · Sep 03, 2014 at 03:18 AM

Change

 public Component selfAnim;

To

 public Animation selfAnim;


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avatar image LeftyTwoGuns · Sep 03, 2014 at 03:25 AM 1
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Ah ha, of course lol Thanks a bunch

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