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Question by
AnonAnonAnon · Sep 03, 2014 at 02:27 AM ·
Shadow bias for BAKED lighting
I'm really surprised no one has asked this before, but it would seem like the bias setting on lights are completely useless for baked lighting.
See the screenshot, notice how the low resolution of the lightmap puts a shadow in front of the box, this is NOT AO btw.
In every 3d program I've ever used you can solve this by "shadow bias", meaning that it offsets the shadow a little bit so that it doesn't blend in front of the object, but in Unity it appears to not work at all.
qcs_20140903101006.jpg
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I am having similar issues with baked lightings, did you find any work around to this or it's still a mystery?