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Object jitters when camera is moving and is in the near?
I've a moving object with dotween:
// waypoint = new Vector(10,0,0), duration = 2f, delay = 0f
myTransform.DOMove (waypoint, duration ).SetDelay ( delay ).SetEase ( Ease.Linear );
It's moving from one position to another and then back. It has a rigidbody with interpolate.
I've a camera, which is following the player:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SmoothFollow : MonoBehaviour {
// The target we are following
public Transform target;
// The distance in the x-z plane to the target
public float distance = 10.0f;
// the height we want the camera to be above the target
public float height = 5.0f;
// How much we
public float heightDamping = 2.0f;
public float rotationDamping = 3.0f;
// Place the script in the Camera-Control group in the component menu
[AddComponentMenu("Camera-Control/Smooth Follow")]
void LateUpdate () {
// Early out if we don't have a target
if (!target) return;
// Calculate the current rotation angles
float wantedRotationAngle = target.eulerAngles.y;
float wantedHeight = target.position.y + height;
float currentRotationAngle = transform.eulerAngles.y;
float currentHeight = transform.position.y;
// Damp the rotation around the y-axis
currentRotationAngle = Mathf.LerpAngle(currentRotationAngle, wantedRotationAngle, rotationDamping * Time.deltaTime);
// Damp the height
currentHeight = Mathf.Lerp(currentHeight, wantedHeight, heightDamping * Time.deltaTime);
// Convert the angle into a rotation
var currentRotation = Quaternion.Euler(0, currentRotationAngle, 0);
// Set the position of the camera on the x-z plane to:
// distance meters behind the target
transform.position = target.position;
transform.position -= currentRotation * Vector3.forward * distance;
// Set the height of the camera
transform.position = new Vector3(transform.position.x,currentHeight,transform.position.z);
// Always look at the target
transform.LookAt(target);
}
}
Now when the game starts the moving object looks good. But when I move with the player beside the moving object there is a little jitter on the moving object. I don't know why?
I changed the player moving from Update() to FixedUpdate(). The jitter still happens.
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