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Question by Phil W · Nov 29, 2009 at 12:22 PM · iphonegraphicsoptimization

What is the expected behaviour of Dynamic Batching?

We know Dynamic Batching is intended to unify multiple models into a single Draw Call, if they a) Share a material, b) Each use <300 vertices.

Are there any undocumented limitations, tips or usage guidelines?

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Answer by Aras · Nov 29, 2009 at 01:28 PM

Renaldas taked about batching in detail in iPhone Optimization talk at Unite 2009. Unite Presentations page on Unity website should have the recording + slides soon(ish).

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avatar image karl_ · Nov 06, 2011 at 03:54 PM 0
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This is a great resource. Thanks for the post.

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Answer by troneras · Mar 21, 2012 at 12:23 AM

Yes Dynamic Batching is great. But it's not magic. It creates one model from multiple. If you have too many models it could be worse than without dynamic batching. Hope you find the way to calibrate it.

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