Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by martokio97 · Jan 06, 2012 at 09:01 PM · gamesaveload

load button in main menu

hello, im trying to make a load game button in my game, but there is allways errors. i can save my game and load my game when im playing but i want to load the game from the main menu to. please help me. This is my script:

 var mainMenuSceneName : String;
 var pauseMenuFont : Font;
 
 private var showGraphicsDropDown = false;
 
 function OnGUI(){
         //Make a background box
         GUI.Box(Rect(Screen.width /2 - 100,Screen.height /2 - 100,250,200), "Darkness");
 
         //Make Main Menu button
         if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 - 50,250,50), "Start"))
             Application.LoadLevel(1);        
 
         //Make Change Graphics Quality button
         if(GUI.Button(Rect(Screen.width /2 - 100,Screen.height /2 ,250,50), "Options"))
         /* EDIT : You can toggle a boolean by affecting its opposite, with ! */
         /*{
             if(showGraphicsDropDown == false)
                 showGraphicsDropDown = true;
             else
                 showGraphicsDropDown = false;
         }*/
         showGraphicsDropDown = !showGraphicsDropDown;
         
 
         //Create the Graphics settings buttons, these won't show automatically, they will be called when
         //the user clicks on the "Change Graphics Quality" Button, and then dissapear when they click
         //on it again....
         if( showGraphicsDropDown ) /* EDIT boolean == true is redundant */
         {
             if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 ,250,50), "Fastest"))
                 QualitySettings.currentLevel = QualityLevel.Fastest;
                 
             if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 50,250,50), "Fast"))
                 QualitySettings.currentLevel = QualityLevel.Fast;
 
             if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 100,250,50), "Simple"))
                 QualitySettings.currentLevel = QualityLevel.Simple;
 
             if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 150,250,50), "Good"))
                 QualitySettings.currentLevel = QualityLevel.Good;
 
             if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 200,250,50), "Beautiful"))
                 QualitySettings.currentLevel = QualityLevel.Beautiful;
 
             if(GUI.Button(Rect(Screen.width /2 + 150,Screen.height /2 + 250,250,50), "Fantastic"))
                 QualitySettings.currentLevel = QualityLevel.Fantastic;
 
             /* EDIT : Input should not be used in OnGUI */
             //if(Input.GetKeyDown("escape"))
             if( Event.current == EventType.KeyDown )
                 if( Event.current.keyCode == KeyCode.Escape )
                     showGraphicsDropDown = false;
         }        
 
         //Make quit game button
         if (GUI.Button (Rect (Screen.width /2 - 100,Screen.height /2 + 50,250,50), "Quit Game"))
             Application.Quit();
     }

[Edit by Berenger] I deleted empty lines to shorten the code and changed some stuff. Check them out, the have the mention / EDIT ... / before them, with the reason.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by NextGenGameDesigner · May 22, 2012 at 04:07 PM

If you want to load the game from the main menu you need to create a gameobject(I recommend an empty) and have the save data stored in a script on the object, also you need to put DontDestroyOnLoad(); in the script so the object can transfer scenes safely. Then when you load the game scene the data will be in a script where you can access it.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Load last checkpoint from main menu 2 Answers

How to store a boolean for each variable in a class 1 Answer

Save/Load/New 1 Answer

Save/Load Game and buttons New Game/Load Game? 1 Answer

Problem Saving game progress 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges