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Unity to android (game very laggy)
Hi, my unity game have this stats when runing in my computer however when i port to my two years old android phone the game is almost unplayable. Can anyone help me improving my game performance?
Main thread 0.6 renderer 0.1ms 1746.6 FPS
draw calls 5 saved by batching 22
tris 138 verts 288
used textures 3-54.0 MB
render textures 0-0 B Siwtches: 0
Screen 285x428 - 1.4Mb
VRAM usage: 1.4MB to 55.5Mb
VBO total: 25 - 105.0KB
ShadowCasters: 0
Visivle Skinned Meshes: 0
Animations: 6
Answer by clunk47 · Feb 18, 2014 at 08:20 PM
Make sure you're using mobile shaders. Check your GUI DrawCalls. Oh, and post the specifications of your device. Some phones don't have dedicated vram / built in gpu. Need to know more about your device in order to really even justify the above suggestions.
Thanks clunk47, but my game is actually a 2d game done in unity 2d! $$anonymous$$y configurations are this:
Any other clue?
Bad link, and doesn't matter 2D or 3D. still depends on phone specs. Computers are monsters compared to mobile devices.
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