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Question by TheBikupan · Sep 02, 2014 at 10:53 AM · editoreditor-scriptingresourcesguilayoutgetassetpreview

Custom Inspector button texture?

I've been experimenting for a while wanting to display some buttons as icons in my custom inspector, but the best I can do is making the button blank.

alt text

 Texture2D moveup = AssetPreview.GetAssetPreview (Resources.Load ("moveup.png"));
 
 ...
 
 if (GUILayout.Button (moveup))
 {
 }


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avatar image GluedBrain · Sep 02, 2014 at 11:53 AM 0
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perhaps, you might want to try the all new Unity 4.6

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Answer by Gizmoi · Sep 02, 2014 at 02:48 PM

I suspect 'moveup' is null. Try removing ".png" from your path name. Objects loaded from resources should be loaded using the name as it appears in the Project View.

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