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Question by Rotary-Heart · Sep 02, 2014 at 05:10 AM · inputinput setting

How to get Input Button name?

How can I access the button name that is selected for the current Input?

Lets say that I have:

 Input
     Name:Action
     Positive Button: A

How can I access the A? For something like:

 "Press the (button asigned by the user, in this case A) to continue"

Instead of

 "Press the action button to continue"
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avatar image tanoshimi · Sep 07, 2014 at 11:44 AM 1
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Unity's Input $$anonymous$$anager doesn't support runtime re-mapping. So you'll have to keep track of the buttons assigned by the user in a custom class. Here's one example how: http://wulverblade.com/dev-blog-wrangling-unitys-input/

avatar image Rotary-Heart · Sep 08, 2014 at 04:58 AM 0
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Thanks, I guess that I will need to create my own Input $$anonymous$$anager then.

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Answer by RevolutionNow · Sep 07, 2014 at 11:39 AM

First you need to go to the input manager (Edit>ProjectSettings>Input). You Name it Action(or whatever you want)and you choose the positive button be A.

 If (Input.GetButton("Action")){
     Continue}

 
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avatar image tanoshimi · Sep 07, 2014 at 11:46 AM 1
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This doesn't answer the question, which is how to know at runtime the "Positive Button" that is assigned to an axis, knowing only its name.

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Answer by vfxjex · Dec 26, 2015 at 07:20 AM

//This will get the name of the button that was pressed.

string name = EventSystem.current.currentSelectedGameObject.name;

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