- Home /
Question by
willis.arch · Sep 09, 2013 at 11:15 PM ·
meshoverlap
Fixing Bright Areas in Overlapping Meshes
Hi everyone, I'm very new to Unity and have looked on Google and here for an answer to my problem. I have a series of slightly overlapping meshes that make up a larger model. The areas of overlap in the model are much brighter in the render. See this example:
I am chopping the mesh into several parts because I need each part to have a texture that is 4096x906 is size.
Is there anyway to fix this in Unity? Any other suggestions are appreciated.
Thanks!
overlaps.jpg
(75.0 kB)
Comment