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Question by rOBY GAMES · May 21, 2015 at 11:28 AM · errorgameenemyfollow

C # script error CS1729.

Error CS1729: The type UnityEngine.Vector2 'does not contain a constructor That takes 1' arguments

script:

 using UnityEngine;
 using System.Collections;
 
 public class EnemyInseguePlayer : MonoBehaviour {
 
     public Transform player;
     public float playerDistance;
     public Vector2 playerXAxis;
     public float moveSpeed;
 
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
         playerDistance = Vector3.Distance (player.position, transform.position);
 
         if(playerDistance < 15f)
         {
             LookAtPlayer ();
         }
         if(playerDistance < 12f)
         {
             chase ();
         }
     
     }
 
     void LookAtPlayer()
     {
         Vector2 playerXAxis;
         playerXAxis = new Vector2 ( player.position.x);
     }
 
 
     void chase()
     {
           
         transform.Translate (Vector3.forward * moveSpeed * Time.deltaTime);
         }
     }
 
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avatar image applemaniac · May 21, 2015 at 11:40 AM 0
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Hello, A vector2 takes two arguments, that is why it is called Vector2. Your PlayerXAxis is a float here.

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Answer by mikelortega · May 21, 2015 at 11:41 AM

If you want to save the position in the X axis, use a float for playerXAxis.

 playerXAxis = player.position.x;

If you want to save coords in a vector, you have to fill in the two parameters. For example, in line 36:

 playerXAxis = new Vector2(player.position.x, player.position.y);
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avatar image rOBY GAMES · May 21, 2015 at 12:21 PM 0
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I modified the script.

Now the enemy is chasing the player remains stationary.

I do not understand the problem. :-(

script:

 using UnityEngine;
 using System.Collections;
 
 public class EnemyInseguePlayer : $$anonymous$$onoBehaviour {
 
     public Transform player;
     public float playerDistance;
     public float playerXAxis;
     public float moveSpeed;
 
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
     
         playerDistance = Vector3.Distance (player.position, transform.position);
 
         if(playerDistance < 15f)
         {
             LookAtPlayer ();
         }
         if(playerDistance < 18f)
         {
             chase ();
         }
     
     }
 
     void LookAtPlayer()
     {
         Vector2 playerXAxis;
         playerXAxis = new Vector2(player.position.x, player.position.y);
     }
 
 
     void chase()
     {
           
         transform.Translate (Vector3.forward * moveSpeed * Time.deltaTime);
         }
     }
 

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