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Question by CodeTurtle · Sep 01, 2014 at 05:50 AM · scene change

How to do a specific scene changing effect?

This is a cut scene I took from another Unity game.

Link of the gif: http://makeagif.com/i/vAGedL

I'm wondering how to make a scene changing effect like that?

I tried to draw a complete black sprite with a little transparent hole in the center, then make it hundred times bigger through time. However, this will make the center hole looking all spiky and jaggy.

Does anyone have any other ideas?

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Answer by HarshadK · Sep 01, 2014 at 05:59 AM

You can use your current method but with a little tweak.

Since you are upscaling a sprite it gets pixelated and looks all spikey and jaggy.

You should rather use a sprite with bigger size and then move from a smaller size to its regular size because downscaling a sprite is always better than upscaling it.

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avatar image CodeTurtle · Sep 01, 2014 at 06:11 AM 0
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Actually, I have gotten the same idea. However, this means that this sprite I need to draw would be gigantic!

The center transparent hole and the black masking are in the same sprite. If the hole is big enough for the entire game view to be seen, that would make the black masking enormous.

avatar image HarshadK · Sep 01, 2014 at 08:36 AM 0
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Yeah.

But if you are producing for a mobile game then you can use around 1280*800 sized sprite so that it can also cover iPad resolutions also without much of spikeyness and jaggyness.

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