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Question by Ash-Blue · Dec 09, 2014 at 11:48 AM · uiunity 4.6gallery

Unity 4.6 scrollbar defaults to wrong position with grid layout

I have a gallery of items dynamically populated at run-time time with Unity 4.6's amazing GUI tools. It uses a scroll rect to handle overflow and a grid layout component. The problem is whenever I add a new item to the gallery, it moves the scrollbar to the center instead of the top. There must be a simple way to make new items not force scroll to the center and instead act like a W3C box model gallery you commonly see on the internet.

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Answer by Ash-Blue · Dec 09, 2014 at 12:04 PM

For now I've created a scrollbar manager script that can be used to enforce a new scroll position on demand. Hopefully there is a more natural solution to this, but maybe not.

 using UnityEngine;
 using UnityEngine.UI;
 using System.Collections;
 
 namespace Menu {
     public class ScrollbarManager : MonoBehaviour {
         Scrollbar scrollH;
         Scrollbar scrollV;
         
         void Awake () {
             ScrollRect rect = GetComponent<ScrollRect>();
             scrollH = rect.horizontalScrollbar;
             scrollV = rect.verticalScrollbar;
         }
         
         void Start () {
             ForceScroll(1f);
         }
 
         public void ForceScroll (float pos) {
             if (scrollH) scrollH.value = pos;
             if (scrollV) scrollV.value = pos;
         }
     }
 }
 

 
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avatar image Ash-Blue · Dec 27, 2014 at 01:40 PM 0
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The correct answer is to set the ScrollRect pivot y = 1. $$anonymous$$y above answer is now just good for carpel tunnel.

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