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Question by bpears · Jan 23, 2013 at 01:19 AM · javascriptgetcomponent

How to access .int variable?

What is the syntax for accessing .int variables in unityscript?

GameObject.Find("theSCRIPTgameobject").GetComponent(theSCRIPTcomponent).???;

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Answer by Pysassin · Jan 23, 2013 at 01:26 AM

If you are trying to locate a variable in another script you simple call the variable name. something like...

var thisInt : int = GameObject.Find(targetObject).GetComponent(targetScript).intVariableName;

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avatar image bpears · Jan 23, 2013 at 01:36 AM 0
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by inVariableName, do you mean that entirely as the name, or do you literally put INT+WhateverName?

avatar image AlucardJay · Jan 23, 2013 at 06:24 AM 1
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 var theGameObject : GameObject = GameObject.Find(targetObject);
 var theComponent : TargetScript = theGameObject.GetComponent( TargetScript );
 var theVarThatIsAnInt : int = theComponent.theVariableOnTargetScriptThatIsAnInt;

=]

avatar image bpears · Jan 24, 2013 at 05:57 PM 0
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@alucardj possible to do it as a one liner?

EDIT:Not one line, but this works. For some reason it doesnt like to be defined as int in the same line.

var newIntVar : int;

newIntVar = GameObject.Find(theobject).GetComponent(thecomponent).oldIntVar;

which was how I was doing in the script already but wanted as one line.

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