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Question by SirWalrusII · Sep 01, 2014 at 10:47 AM · javascriptdestroy

destroy gameObject when in range?

I made a script for my game, it basically allows you to "Harvest" whatever you put the script on and "drops" what you put into an ItemDrop transform. this is the script

 #pragma strict
 var itemdrop : Transform;
 
 function Update () 
 {
     if(Input.GetMouseButtonDown)
         
         Destroy (gameObject, 5);
     Instantiate(itemdrop, transform.position, Quaternion.identity);
         
 }

My only problem is due to the Input.GetMouseButtonDown, the prefab destroys itself as soon as i click play. I need it to only destroy itself when i am in range of it. How would i go about doing this? I would try RayCast but i don't know how. I prefer Javascript and any help is appreciated

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Answer by Woj_Gabel_FertileSky · Sep 01, 2014 at 10:59 AM

You can do it by checking collisions in OnCollisionEnter(Collision collision) method. [code not tested]:

 void OnCollisionEnter(Collision collision) 
 {
     if(collision.gameObject.tag == "someTag")
     {
         Harvest(collision.transform);
     }
 }

 void Harvest(Transform obj)
 {
     Destroy (obj.gameObject);
     Instantiate (objectToInstantiate, obj.transform.localPosition, Quaternion.identity);
 }
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