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               Question by 
               matthew_gigante · Sep 05, 2019 at 12:37 AM · 
                c#androidmobilescriptingproblem  
              
 
              Moving an object in Unity3d for Android
I am trying to drag around an object similarly to in this video: https://www.youtube.com/watch?v=eSdjNGNj6uk
That video is made for 2d, but I am using 3d, and it is from a top-down perspective so I would be moving around an object with X and Z. Also worth noting I have constrained the Y position, and the X and Y rotations. Here is my script:
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ScoopScript : MonoBehaviour
 {
     private float deltaX, deltaZ;
     private Rigidbody rb;
 
     void Start()
     {
         rb = GetComponent<Rigidbody>();
     }
 
     // Update is called once per frame
     private void Update()
     {
         if(Input.touchCount > 0) {
             Touch touch = Input.GetTouch(0);
 
             Vector3 touchPos = Camera.main.ScreenToWorldPoint(touch.position);
 
             switch (touch.phase)
             {
                 case TouchPhase.Began:
                     deltaX = touchPos.x - transform.position.x;
                     deltaZ = touchPos.z - transform.position.z;
                     break;
 
                 case TouchPhase.Moved:
                     rb.MovePosition(new Vector3(touchPos.x - deltaX, transform.position.y,  touchPos.z - deltaZ));
                     break;
 
                 case TouchPhase.Ended:
                     rb.velocity = Vector3.zero;
                     break;
             }
         } 
     }
 }
 
               When the game is played, the cube does not move, when I had no constraints it would spin around constantly, any suggestions are appreciated.
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