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How to have both a button entry animation and a highlight animation
Hi all, I'm trying to integrate UI animations into my game and stumbled into a bit of a problem. I would like to have my buttons appear on the screen in a sort of "pop-out" animation, with the UI texts sliding in. While I have managed to accomplish this quite easily, I realised that this prevents the button from reacting to the user when highlighting, pressing, or selecting it. I have enabled Animation transitions on the button and have keyframed exactly how it will react on highlight and press, but this does not play at runtime. The button pops in to the screen, then does not react at all. Is there something I'm missing and how would I go about fixing it, or do these two animation styles not work with each other? Thanks for any help in advance.
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