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Question by smirlianos · Aug 30, 2014 at 11:26 AM · guiarrayrtsaccess

Select multiple objects

Hello,

I wrote this script that draws a box on the screen with the mouse, like RTS games. How can I select every object that is inside this box?

In other words, how can I access these objects and change their variables?

 #pragma strict

 var MenuSkin : GUISkin;

 private var clickPosX : float;
 private var clickPosY : float;
 private var CurPosX : float;
 private var CurPosY : float;
 private var drawing : boolean;
 
 function Update() {
     if(Input.GetMouseButtonDown(0))
     {
         drawing = true;
         clickPosX = Input.mousePosition.x;
         clickPosY = Input.mousePosition.y;
     }
     if(Input.GetMouseButton(0))
     {
         CurPosX = Input.mousePosition.x;
         CurPosY = Input.mousePosition.y;
     }
     if(Input.GetMouseButtonUp(0))
     {
         drawing = false;
     }
 }
 
 function OnGUI() {
     GUI.skin = MenuSkin;
     if(drawing && clickPosX != CurPosX)
     {
         GUI.Box (Rect (clickPosX, Screen.height - clickPosY, CurPosX - clickPosX, Screen.height - CurPosY - (Screen.height - clickPosY)), "");
     }
 }
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Answer by superdudeman · Aug 30, 2014 at 12:11 PM

Assuming the objects have colliders on them, a CapsuleCastAll or SphereCastAll that covers the selected area should do the trick! Then loop through the resulting array to find what was hit.

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avatar image smirlianos · Aug 30, 2014 at 01:40 PM 0
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Hmm... I think this method will check areas outside the rectangle as well

avatar image superdudeman · Aug 30, 2014 at 03:41 PM 0
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You're right. It's a good question, now I want to know how to do it! I hope someone gives a good answer. Edit: Looks like it has answered a few times before.

avatar image smirlianos · Aug 31, 2014 at 04:18 PM 0
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Thanks, I will look into this

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