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Rigidbody Glitch
i have a problem And I Found Out It Was RigidBodie causing it But I Dont Know How To Fix It. The Problem is That with RigidBody My Character Flys Up into The Air On Spawn. How Would i Fix It. Please Help I Looked all Over For It
Answer by robertbu · Aug 30, 2014 at 08:02 AM
The problem is that you are spawning your object at a position that has a collider...either an existing collider, or your spawn object are hitting each other. Some choices:
Move the spawn point away from the other collider
Increase the time between spawns (if they are hitting each other)
Use Physics.IgnoreCollision() for the two object that are colliding
Put the objects on different layers and setup the collision matrix
Delay turning on the colliders of the spawned objects
Remove the collider from the 'other' object that is causing the collision
Hate To Do This But It still doesnt Work Tryed It All There Isnt Anything To Collide With. Here Try It For Yourself...
Dont Worry It Wont Let $$anonymous$$e Upload $$anonymous$$y File
Put an asset package on the net somewhere and provide a link.