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[Shuriken] How to avoid clipping?
Hi, I'm using particle system to emit cube shaped meshes. Problem is that the cube graphics is clipped on collision with the surface. How can I avoid that?
I want the cubes to be fully visible (not clipped) when come to stop.
Answer by AlwaysSunny · Aug 29, 2014 at 07:57 PM
Particles use a simplified system for collision detection. Only the particle's origin is considered. As far as I know, there's no way to change this behavior. If this clipping issue is a deal-breaker, you'll need to spawn rigidbody cubes instead of using particles.
IIRC, I once used a particle mesh whose origin was offset to lie on the bottom face. Using this method, no clipping occurred, but this was done to achieve a very specific effect (game was very stylized, particle cubes represented "3D pixels")
Answer by flaviusxvii · Aug 29, 2014 at 09:47 PM
You could disable depth testing on their material. The trouble is this could make them get render over the top of things you don't intend.
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