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Control collision of an object, with a script linked to another object
I've a script linked to an object A, this script creates another gameobject B with a collider, now I would like to control the collision of the object B using my script linked to the object A, is it possible? I can't use the OnCollisionEnter function because it refer to the object A...
Answer by DarkFire1 · Aug 30, 2014 at 04:15 AM
Hmm. Have you tried making a prefab for the object you're spawning? That way you can put a script on object B itself and use the OnCollisionEnter function to accomplish whatever task you need done.
To do this you might want to: Create a variable in your script on object A and then drag and drop your prefab into it.
public GameObject objectBprefab;
Then you just have to Instantiate the prefab into the scene using:
Instantiate.GameObject
Hopefully this helps you solve this problem! For further reading on Instantiating prefabs look here. Thank you and good luck coding!
I would like to create this without a prefab, but maybe this is the only solution...