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Mobile "play by email" network basics, send game move via server
I want to make a mobile network game, the player does his round and sends it to a server. The opponent gets a push note and downloads the moves his friend did. Turned based, the two don't need to be connected at the same time.
- What is the proper name of this network type? 
- Is there any company that sells this type of service so I don't need my own server/server code? 
- If I need to setup my own server, is there any good solutions out there - I can guess the safety from hackers is the hard part. 
- would prefer to have a solution that work with both iOS and Android. 
-I've done peer to peer network games, so I understand that part.
Answer by vikingfabian-com · Aug 30, 2014 at 02:54 PM
This is what Ive manage to figure out so far:
Name
I've seen people call it "Turn-based multiplayer" and "turn by turn multiplayer". I also see some call it "push note gaming", but that's not so fitting because they can be played with push notes turned off.
Solutions
- Apparently the iOS game center already has some free server service. It does only work with apple of course. No idea what the limits are on traffic and storage though. 
- Google Play has some solution that should works with both iOS and Android (and PC). Still trying to figure out what the costs are. Limits: The stored data from one turn must be 128kB or less. 
- There are some downloadable solutions in the Asset Store for both Game Center and Google Play. But most of them seem a bit incomplete in way or another. 
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                