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Question by AmerJongleur · Dec 06, 2017 at 04:54 PM · animation2danimatormecanim

How would you handle the setup of my 2d character in Mecanim?

Hello!


I'm having little troubles setting my character up properly in Mecanim, i'm not sure i totally understand all of its concepts and would like to know how you would do it.


What i want to achieve is this:

  • Character has an idle animation on the base layer (that uses torso, arms, and legs)

  • Character has retractable horns he can pull in and out

  • The transition between those 2 states is made by animations on the base layer (that uses most body parts and the horns)

  • Once horns are in or out, i want them to stay in that state on all the other animations until a new transition animation is played


It's actually a pretty simple setup but i'm not sure how to handle it properly, the logic is close to a character that could pull in and out a weapon that he will keep in hands in the other animations.


How would you do this?

Thanks a lot!


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demonhornsoutidle.jpg (116.1 kB)
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