Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ricane · Aug 08, 2016 at 07:54 PM · c#rotationquaternion

LookRotation is upside down?

Hi everybody,

I have a problem with the canon of my turretalt text.

The idea is that the Canon follows the player, which is basically working, but the canon points into the air, but should face to the player.

Ok, so Code is pretty simple, basically it's just

     var lookRotaiton = Quaternion.LookRotation(_target.position - _nearestTransform.position);
     _nearestTransform.rotation = lookRotaiton;

whereby the Player is represented by "_target" and "_nearestTransform" is the Canon.

Any help is appreciated!

upsidedown.jpg (397.0 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image josehzz112 · Aug 08, 2016 at 09:00 PM 0
Share

Have you tried this?

 var lookRotaiton = Quaternion.LookRotation(_nearestTransform.position - _target.position, Vector3.down);

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Bunny83 · Aug 09, 2016 at 12:18 AM

Well, the "forward" (blue) axis does point at the player as expected. It's your model which doesn't point along the forward (z) axis. The usual solution is to use an empty gameobject as "new pivot". You would parent your actual model as child to the empty gameobject. This allows you to use LookRotation / LookAt on the empty gameobject and have it face it's forward axis towards your target. You just need to rotate your model (which is a child of the empty GO) locally so it is aligned with the parents forward axis.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Flip over an object (smooth transition) 3 Answers

Weird shake when I try to rotate player according to Virtual Cameras rotation. 0 Answers

Transform rotation and position on key input: rotation only working the first time 2 Answers

How can i rotate a object more than once (90 degrees)? 1 Answer

Trouble with Camera Rotation Math 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges