Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dungeon_dave · May 05, 2011 at 04:24 PM · fbxsdkfbximporter

Which version of the FBX SDK is used?

Hi,

I suppose that Unity is using Autodesk FBX SDK to import FBX models. However I didn't see any of the FBX SDK dlls in the files installed by Unity, so maybe it's because the libs are statically linked.

If my assumption is correct, I was wondering which version of the FBX SDK is used in the last Unity release. Indeed we are using this SDK to export geometry from our software and I'd like to check the compatibility with Unity.

Thanks in advance

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Cyb3rManiak · May 05, 2011 at 04:39 PM 0
Share

Sorry, I don't know the answer, but in my experience - if you use the latest FBX plugins from autodesk when you export from your 3D package - it will work without a hitch. (I've used lightwave, maya and 3ds$$anonymous$$ax in different projects) If by SD$$anonymous$$ you mean you install the plugins that Autodesk releases for the software suits - then you should not have any issues.

If you want to make sure - just get the free version of Unity (that comes with 30 days pro) and run some tests. The limitations of Unity Pro have nothing to do with importing assets, so you will have the same results.

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Paulius-Liekis · May 05, 2011 at 07:53 PM

IIRC:

  • Unity 2.6 is based on FBX SDK 2010.2;
  • Unity 3.0, 3.1 is based on FBX SDK 2011.2;
  • Unity 3.2, 3.3 and upcoming 3.4 is based on FBX SDK 2011.3.1.

Just out of curiosity: can you tell me which software is that?

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image dungeon_dave · May 10, 2011 at 08:32 AM 0
Share

Sure, it is rban PAD, a procedural city creation tool. We were featuring Collada export, but we have recently added FBX import/export support (at some point with Unity users in $$anonymous$$d :-))

You can learn more on http://www.gamr7.com Thanks for the answer

avatar image Paulius-Liekis · May 10, 2011 at 11:53 AM 0
Share

Nice! Please don't forget to fill GetSceneInfo (mAuthor, LastSaved_ApplicationName, LastSaved_ApplicationVersion, ...) in the FBX files. Thanks!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

Animation Root Motion Problem 0 Answers

Maya/Unity FBX Round-trip Not Working 0 Answers

Modify Import settings of FBX without OnPreprocessModel() 0 Answers

How to import fbx motion capture 0 Answers

Keeping animation clips when re-importing .FBX 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges