- Home /
Imported Object Transform ignored when dragged to Hierarchy since updating to 4.5
Since updating to Unity 4.5 our workflow has no longer worked. Generally the objects would be exported from 3DS Max and imported into Unity. The scale would then be changed from 0.01 to 1 and applied. This would be performed on numerous objects. Within 3DS Max the objects would be relative to each other and hence would be relative in Unity. We then would drag the items to the Hierarchy (not the scene window), this would place the object at the default transform location and hence each item would be still relative to the other as it was in 3DS Max.
Now with 4.5, this no longer works, the objects are set to what seems like random transform location. The Imported Object transform is the same in previous versions, but the dragged item is not correct.
Anyone got any idea as to what might be the issue or is it a version 4.5 thing that has either been fixed, or broken during the update.
Well it seems there is a solution. By selecting the dragged object in the Hierarchy then right clicking on the Transform component and selecting Revert to Prefab, this returns the transform coordinates to the correct location and all imported objects align correctly
Your answer
Follow this Question
Related Questions
The position of the object and its changes! Help me can not understand! 0 Answers
Child instantiated object to RayCastHit's parent. 1 Answer
dragging out an object from mouse click? 1 Answer
Having an object clip to its parent 1 Answer
Change Script so that the object's position can be modified in the Editor/through other scripts? 1 Answer