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Make canvas follow WASD but NOT camera,Make canvas follow WASD BUT NOT follow Camera
New to unity- How do I make the canvas follow my character around in WASD but stays still when I rotate my camera around in game?
I've tried render mode but I don't think any worked.
I am making a racecar HUD and I want to be able to look around in the driver seat without the dashboard following my camera,I am making a heads-up display for a racecar. I want the racecar HUD to always be on the bottom, but not move around when I rotate the camera around. I've tried the render settings but I'm not sure thats the route I want to take for this?
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