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Follow a dynamic path?
I am looking for a solution of path following but I want to change my waypoints on the go. I want to achieve a chain effect. The player that throws the chain can move so when the chain comes back I need the path to be updated so that the last point from the path to be my player position. And it is important to say that when I am building my path (by recording some points into a Vector3[]) I want it to be curved not straight. iTween failed me because of the speed not beeing constant over a uneven path. Also DOTween failed me because it does not allow me to run the Path command in Update() so the path remains the same as it was at the call time.
Thank you for reading this!
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