- Home /
Path system or Predetermined paths for Camera Fly-throughs / Ladder climbing / etc
Hi I'm thinking about using pre-determined paths for things like camera paths for scene fly-throughs and ladders or ziplines, things like that. How do people create path systems?
Answer by Mmmpies · Jan 21, 2015 at 06:31 PM
You can create a simple one by setting a series of empty gameobjects and moving the camera from one to the next.
If you're going to use this a lot then it's probably worth using splines, and this is a tutorial that takes you through all you need, heavy going though!
EDIT
Or there are several systems available on the asset store if you rather just pay for one!
I thought about doing just that, but I was wondering how they actually create tweakable paths with fancy editors and everything. Thanks for the links.
You can actually get reasonable results from just putting a bunch of empty GameObjects in an array or list and moving from one to another with smoothing so don't rule it out but it's not something I've got an example of, or not one I find quickly anyway.
Your answer
![](https://koobas.hobune.stream/wayback/20220613181109im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
i want to make a path system like in racing in gtav,i want to make a path system like racing in gta 0 Answers
My "Smooth Rotation" Jerks around randomly when switching between points. 0 Answers
A* Pathfinding, destroying a path once it has reached its end 0 Answers
2D pathfinding options 1 Answer
Is it possible to store NavMeshAgents paths and assign them to other NavMeshAgents later? 1 Answer