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Receiving UI/touch events while mobile soft keyboard is open
I'm currently developing a menu system for my Android/iOS game that has an autocomplete list that populates as the player types into an input field. However when I attempt to tap on the list item on my screen to select it, the tap instead only closes the on-screen keyboard and isn't received by the Unity input system. While I understand that this is done by design, I was wondering if there is a way to circumvent this such that my tap event both closes the on-screen keyboard as well as selects the list item that I tapped on as it feels clunky to have to tap the screen twice, once to close the on-screen keyboard and once more to select the list item.
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