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Question by Lemo76 · Aug 27, 2014 at 09:04 PM · animationeditorcommandshortcut

Adding Multiple Different Keyframes

When using the Animation Editor, I have quite a few objects which I want the properties to be modified however it is very inefficient going through Add Curve - Select the object - Add the properties and repeat over and over again.

I can go Ctrl + Click and Select the ones I want to animate however when I click the add to animation square button on the specific property, it only adds the one I clicked on not all the other selected ones.

Is there any specific command / shortcut to get around this or am I doomed to spend the next two days on this annoying loop. Thanks.

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Answer by Lemo76 · Aug 28, 2014 at 06:14 AM

Figured it out, the children had an animator component on them each, stopping them from being utilized by the main parent animator.

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Answer by kacyesp · Aug 27, 2014 at 09:07 PM

Seems you asked this question twice so I'll post the same answer I did on your other post.

  1. Parent all the objects you want to animate to some object ( like an empty game object ).

  2. Click on the empty game object in the hierarchy.

  3. Hit the record button in the Animation window.

Happy animating.

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avatar image Lemo76 · Aug 27, 2014 at 09:14 PM 0
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The problem here is that the properties are nested further in the sake of keeping the objects organized. alt text

If I click on one of the objects, it doesn't recognize the main animator component. alt text

2.png (89.7 kB)
1.png (123.8 kB)
avatar image kacyesp · Aug 27, 2014 at 09:22 PM 0
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Is it adding the animator component to the parent objects ? You could parent all the parent objects that you're using in the animation and animate that.

avatar image Lemo76 · Aug 27, 2014 at 09:49 PM 0
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That's what I've done, there is a main parent called 'Storage' with the animation on it an it has the other children (e.g. '2Obj') as well with the children which its properties need to be animated (e.g. Primitive01Base).

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